Why I Built This
Optimizing high-tier character builds requires complex damage formula calculations (motion values, defense multipliers, resistance shred, reaction scalars) that are tedious to calculate manually.
How It Works
1. Client-Side Formula Engine
Complete mathematical model of in-game scaling mechanics with real-time reactive substat optimization built with vanilla JavaScript and CSS3 on Vite.
Results & Numbers
Instant in-browser calculations with zero latency.
Client-Side
Instant reactive damage calculations
Retrospective:Migrating this calculation engine to TypeScript with a WebAssembly backend would allow running Monte Carlo substat roll simulations in milliseconds.