A brand sells twice: once to the stranger, once to the regular.I build for both sales.
Web solutions that make strangers pick you. Community systems that make regulars stay. Both together, if that's what the work needs.
A sampler. Deeper cuts live on the dedicated pages.
MSL 2026
Site redesign for Moonton Student Leaders PH. Faster, cleaner, and easier to maintain than the template it replaced.
See web work →The MSL Network Discord
The Philippines hub for Mobile Legends: Bang Bang players. Currently running it — structure, rituals, growth.
See community work →QR Studio
Customizable QR generator with gradients, logo embedding, and SVG/PNG/JPEG export. All processing stays in the browser.
See web work →Five rooms. I leave the doors open.
Same five steps for web and community work. Brief version below; the full one lives on /process.
- § 01
Diagnostic
Two weeks. I look at what you have and write up what I'd build next.
- § 02
Blueprint
One document. Scope, price, timeline — signed before the first commit.
- § 03
Build
I work in staging. You watch in public. Weekly demos, every step of the way.
- § 04
Launch
Deploy, document, train. Thirty days of post-launch support, included.
- § 05
Operate
Month-to-month retainer, or a clean handoff. Both are real options.
Short list. Pick yourself off of it, or don't.
- +You're launching something and you want it to land.
- +You've got a community and retention is the hard problem, not growth.
- +You care about craft and you can tell the difference.
- +You want one person who owns the work, not a rotating team.
- +You'd rather pay once for something right than three times for something nearly.
- −You need it yesterday. Good work doesn't fit there.
- −You want the cheapest option on the market. That's not what I do.
- −You want a big agency with account managers. I'm a studio of one.
- −You haven't figured out what the thing is yet. Come back when you have.
Still here?
Then we should probably talk. Fifteen minutes. I'll tell you honestly if I can help — and if I can't, who might.